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Red White Card Draw Mtg

Lull

Lull 1 Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Cycling 2 (2, Discard this card: Draw a card.)

Masters 25 (Common)

Other Versions

Urza's Saga (Common)

Magus of the Library

Magus of the Library Green Green (2)
Creature — Human Wizard (1/1)

Tap: Add Colorless.

Tap: Draw a card. Activate only if you have exactly seven cards in hand.

Planar Chaos (Rare)

Malignant Growth

Malignant Growth 3 Green Blue (5)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, put a growth counter on Malignant Growth.

At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.

Mirage (Rare)

Manamorphose

Manamorphose 1 Red or Green (2)
Instant

Add two mana in any combination of colors.

Draw a card.

Double Masters (Uncommon)

Other Versions

Shadowmoor (Common)

Modern Masters (Uncommon)

Marker Beetles

Marker Beetles 1 Green Green (3)
Creature — Insect (2/3)

When Marker Beetles dies, target creature gets +1/+1 until end of turn.

2, Sacrifice Marker Beetles: Draw a card.

Urza's Destiny (Common)

Masked Admirers

Masked Admirers 2 Green Green (4)
Creature — Elf Shaman (3/2)

When Masked Admirers enters the battlefield, draw a card.

Whenever you cast a creature spell, you may pay Green Green. If you do, return Masked Admirers from your graveyard to your hand.

Kaldheim Commander (Rare)

Messenger Falcons

Messenger Falcons 2 Green or Blue White (4)
Creature — Bird (2/2)

Flying

When Messenger Falcons enters the battlefield, draw a card.

Alara Reborn (Uncommon)

Might of the Old Ways

Might of the Old Ways 1 Green (2)
Instant

Target creature gets +2/+2 until end of turn.

Coven — Then if you control three or more creatures with different powers, draw a card.

Innistrad: Midnight Hunt (Common)

Migration Path

Migration Path 3 Green (4)
Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)

Spring // Mind (Mind)

Spring // Mind (Mind) 4 Blue Blue (6)
Instant

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.

Amonkhet (Uncommon)

Moldervine Cloak

Moldervine Cloak 2 Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Modern Masters (Common)

Other Versions

Ravnica: City of Guilds (Uncommon)

Moldervine Reclamation

Commander 2021 (Uncommon)

Other Versions

Core Set 2020 (Uncommon)

Kaldheim Commander (Uncommon)

Momentous Fall

Momentous Fall 2 Green Green (4)
Instant

As an additional cost to cast this spell, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Jumpstart (Rare)

Other Versions

Rise of the Eldrazi (Rare)

Commander 2019 (Rare)

Monstrous Step

Monstrous Step 4 Green (5)
Sorcery

Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)

Multani's Acolyte

Multani's Acolyte Green Green (2)
Creature — Elf (2/1)

Echo Green Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Multani's Acolyte enters the battlefield, draw a card.

Urza's Legacy (Common)

Multani's Presence

Multani's Presence Green (1)
Enchantment

Whenever a spell you've cast is countered, draw a card.

Urza's Legacy (Uncommon)

Mystic Melting

Mystic Melting 3 Green (4)
Instant

Destroy target artifact or enchantment.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Uncommon)

Myth Unbound

Myth Unbound 2 Green (3)
Enchantment

Your commander costs 1 less to cast for each time it's been cast from the command zone this game.

Whenever your commander is put into the command zone from anywhere, draw a card.

Commander 2018 (Rare)

Nantuko Cultivator

Nantuko Cultivator 3 Green (4)
Creature — Insect Druid (2/2)

When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

Modern Horizons (Uncommon)

Other Versions

Torment (Rare)

Nantuko Shaman

Time Spiral Remastered (Common)

Nature's Resurgence

Nature's Resurgence 2 Green Green (4)
Sorcery

Each player draws a card for each creature card in their graveyard.

Weatherlight (Rare)

Other Versions

Classic Sixth Edition (Rare)

Seventh Edition (Rare)

Nessian Boar

Nessian Boar 3 Green Green (5)
Creature — Boar (10/6)

All creatures able to block Nessian Boar do so.

Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.

Theros Beyond Death (Rare)

Nissa, Vital Force

Nissa, Vital Force 3 Green Green (5)
Legendary Planeswalker — Nissa (5)

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

−3: Return target permanent card from your graveyard to your hand.

−6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

Kaladesh (Mythic Rare)

Nissa, Voice of Zendikar

Nissa, Voice of Zendikar 1 Green Green (3)
Legendary Planeswalker — Nissa (3)

+1: Create a 0/1 green Plant creature token.

−2: Put a +1/+1 counter on each creature you control.

−7: You gain X life and draw X cards, where X is the number of lands you control.

Duel Decks: Nissa vs. Ob Nixilis (Mythic Rare)

Other Versions

Oath of the Gatewatch (Mythic Rare)

Nissa's Defeat

Nissa's Defeat 2 Green (3)
Sorcery

Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.

Hour of Devastation (Uncommon)

Nissa's Revelation

Nissa's Revelation 5 Green Green (7)
Sorcery

Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.

Game Night (Rare)

Other Versions

Magic Origins (Rare)

Nylea's Presence

Nylea's Presence 1 Green (2)
Enchantment — Aura

Enchant land

When Nylea's Presence enters the battlefield, draw a card.

Enchanted land is every basic land type in addition to its other types.

Theros (Common)

Oakhame Adversary

Oakhame Adversary 3 Green (4)
Creature — Elf Warrior (2/3)

This spell costs 2 less to cast if an opponent controls a green permanent.

Deathtouch

Whenever Oakhame Adversary deals combat damage to a player, draw a card.

Throne of Eldraine (Uncommon)

Ohran Frostfang

Ohran Frostfang 3 Green Green (5)
Snow Creature — Snake (2/6)

Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.

Commander 2019 (Rare)

Ohran Viper

Ohran Viper 1 Green Green (3)
Snow Creature — Snake (1/3)

Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.

Whenever Ohran Viper deals combat damage to a player, you may draw a card.

Commander 2015 (Rare)

Other Versions

Coldsnap (Rare)

Duel Decks: Jace vs. Vraska (Rare)

Omnath, Locus of the Roil

Omnath, Locus of the Roil 1 Green Blue Red (4)
Legendary Creature — Elemental (3/3)

When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

Core Set 2020 (Mythic Rare)

Overbeing of Myth

Overbeing of Myth Green or Blue Green or Blue Green or Blue Green or Blue Green or Blue (5)
Creature — Spirit Avatar (*/*)

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.

At the beginning of your draw step, draw an additional card.

Eventide (Rare)

Overgrown Arch

Overgrown Arch 1 Green (2)
Creature — Plant Wall (0/4)

Defender

Tap: You gain 1 life.

2, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)

Owlbear

Owlbear 3 Green Green (5)
Creature — Bird Bear (4/4)

Trample

Keen Senses — When Owlbear enters the battlefield, draw a card.

Adventures in the Forgotten Realms (Common)

Pelakka Wurm

Pelakka Wurm 4 Green Green Green (7)
Creature — Wurm (7/7)

Trample

When Pelakka Wurm enters the battlefield, you gain 7 life.

When Pelakka Wurm dies, draw a card.

Core Set 2019 (Rare)

Phelddagrif

Phelddagrif 1 Green White Blue (4)
Legendary Creature — Phelddagrif (4/4)

Green: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.

White: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

Blue: Return Phelddagrif to its owner's hand. Target opponent may draw a card.

Masters Edition (Rare)

Other Versions

Alliances (Rare)

Portcullis Vine

Portcullis Vine Green (1)
Creature — Plant Wall (0/3)

Defender (This creature can't attack.)

2, Tap, Sacrifice a creature with defender: Draw a card.

Core Set 2021 (Common)

Other Versions

Guilds of Ravnica (Common)

Primal Boost

Primal Boost 2 Green (3)
Instant

Target creature gets +4/+4 until end of turn.

Cycling 2 Green (2 Green, Discard this card: Draw a card.)

When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.

Onslaught (Uncommon)

Primal Empathy

Primal Empathy 1 Green Blue (3)
Enchantment

At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.

Commander 2021 (Uncommon)

Other Versions

Ikoria: Lair of Behemoths (Uncommon)

Prime Speaker Zegana

Prime Speaker Zegana 2 Green Green Blue Blue (6)
Legendary Creature — Merfolk Wizard (1/1)

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

Commander 2015 (Mythic Rare)

Other Versions

Gatecrash (Mythic Rare)

Primitive Etchings

Primitive Etchings 2 Green Green (4)
Enchantment

Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.

Scourge (Rare)

Primordial Sage

Primordial Sage 4 Green Green (6)
Creature — Spirit (4/5)

Whenever you cast a creature spell, you may draw a card.

Jumpstart (Rare)

Provoke

Provoke 1 Green (2)
Instant

Untap target creature you don't control. That creature blocks this turn if able.

Draw a card.

Tempest Remastered (Common)

Psychotrope Thallid

Psychotrope Thallid 2 Green (3)
Creature — Fungus (1/1)

At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.

Remove three spore counters from Psychotrope Thallid: Create a 1/1 green Saproling creature token.

1, Sacrifice a Saproling: Draw a card.

Planar Chaos (Uncommon)

Pygmy Kavu

Pygmy Kavu 3 Green (4)
Creature — Kavu (1/2)

When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.

Planeshift (Common)

Pyknite

Pyknite 2 Green (3)
Creature — Ouphe (1/1)

When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)

Questing Phelddagrif

Questing Phelddagrif 1 Green White Blue (4)
Creature — Phelddagrif (4/4)

Green: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.

White: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.

Blue: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.

Promo set for Gatherer (Rare)

Other Versions

Planeshift (Rare)

Rampaging Hippo

Rampaging Hippo 4 Green Green (6)
Creature — Hippo (5/6)

Trample

Cycling 2 (2, Discard this card: Draw a card.)

Hour of Devastation (Common)

Ravenous Squirrel

Ravenous Squirrel Black or Green (1)
Creature — Squirrel (1/1)

Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.

1 Black Green, Sacrifice an artifact or creature: You gain 1 life and draw a card.

Modern Horizons 2 (Uncommon)

Reality Anchor

Reality Anchor 1 Green (2)
Instant

Target creature loses shadow until end of turn.

Draw a card.

Tempest Remastered (Common)

Other Versions

Tempest (Common)

Recycle

Recycle 4 Green Green (6)
Enchantment

Skip your draw step.

Whenever you play a card, draw a card.

Your maximum hand size is two.

Tempest Remastered (Rare)

Other Versions

Tempest (Rare)

Refresh

Refresh 2 Green (3)
Instant

Regenerate target creature.

Draw a card.

Odyssey (Common)

Regal Force

Regal Force 4 Green Green Green (7)
Creature — Elemental (5/5)

When Regal Force enters the battlefield, draw a card for each green creature you control.

Jumpstart: Historic Horizons (Rare)

Rejuvenate

Rejuvenate 3 Green (4)
Sorcery

You gain 6 life.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)

Rending Vines

Rending Vines 1 Green Green (3)
Instant — Arcane

Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand.

Draw a card.

Saviors of Kamigawa (Common)

Renewal

Renewal 2 Green (3)
Sorcery

As an additional cost to cast this spell, sacrifice a land.

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)

Repopulate

Repopulate 1 Green (2)
Instant

Shuffle all creature cards from target player's graveyard into that player's library.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Legacy (Common)

Return of the Wildspeaker

Return of the Wildspeaker 4 Green (5)
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

Adventures in the Forgotten Realms Commander (Rare)

Revenge of the Hunted

Revenge of the Hunted 4 Green Green (6)
Sorcery

Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.

Miracle Green (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Avacyn Restored (Rare)

Rhox Oracle

Rhox Oracle 4 Green (5)
Creature — Rhino Monk (4/2)

When Rhox Oracle enters the battlefield, draw a card.

Core Set 2019 (Common)

Ripjaw Raptor

Ripjaw Raptor 2 Green Green (4)
Creature — Dinosaur (4/5)

Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.

Game Night 2019 (Rare)

Other Versions

Ixalan (Rare)

Rishkar's Expertise

Rishkar's Expertise 4 Green Green (6)
Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Adventures in the Forgotten Realms Commander (Rare)

Other Versions

Aether Revolt (Rare)

Rite of Harmony

Rite of Harmony Green White (2)
Instant

Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.

Flashback 2 Green White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Rare)

Rites of Flourishing

Rites of Flourishing 2 Green (3)
Enchantment

At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of their turns.

Zendikar Rising Commander (Rare)

River Hoopoe

River Hoopoe Green Blue (2)
Creature — Bird (1/3)

Flying

3 Green Blue: You gain 2 life and draw a card.

Hour of Devastation (Uncommon)

Root Out

Root Out 2 Green (3)
Sorcery

Destroy target artifact or enchantment.

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Common)

Rootgrapple

Rootgrapple 4 Green (5)
Tribal Instant — Treefolk

Destroy target noncreature permanent. If you control a Treefolk, draw a card.

Lorwyn (Common)

Roots of Wisdom

Roots of Wisdom 1 Green (2)
Sorcery

Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)

Kaldheim (Common)

Rot Wolf

Rot Wolf 2 Green (3)
Creature — Phyrexian Wolf (2/2)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.

Mirrodin Besieged (Common)

Rowen

Rowen 2 Green Green (4)
Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Visions (Rare)

Other Versions

Classic Sixth Edition (Rare)

Seventh Edition (Rare)

Rune of Might

Rune of Might 1 Green (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Might enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it gets +1/+1 and has trample.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Kaldheim (Uncommon)

Runic Armasaur

Runic Armasaur 1 Green Green (3)
Creature — Dinosaur (2/5)

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

Core Set 2019 (Rare)

Sage of Ancient Lore

Sage of Ancient Lore 4 Green (5)
Creature — Human Shaman Werewolf (*/*)

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

Shadows over Innistrad (Rare)

Sages of the Anima

Sages of the Anima 3 Green Blue (5)
Creature — Elf Wizard (3/4)

If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

Alara Reborn (Rare)

Sarkhan Unbroken

Sarkhan Unbroken 2 Green Blue Red (5)
Legendary Planeswalker — Sarkhan (4)

+1: Draw a card, then add one mana of any color.

−2: Create a 4/4 red Dragon creature token with flying.

−8: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.

War of the Spark Mythic Edition (Mythic Rare)

Other Versions

Dragons of Tarkir (Mythic Rare)

Sarulf's Packmate

Sarulf's Packmate 3 Green (4)
Creature — Wolf (3/3)

When Sarulf's Packmate enters the battlefield, draw a card.

Foretell 1 Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)

Satyr Enchanter

Satyr Enchanter 1 Green White (3)
Creature — Satyr Druid (2/2)

Whenever you cast an enchantment spell, draw a card.

Core Set 2019 (Uncommon)

Savage Hunger

Savage Hunger 2 Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has trample.

Cycling 2 (2, Discard this card: Draw a card.)

Shards of Alara (Common)

Savvy Hunter

Savvy Hunter 1 Black Green (3)
Creature — Human Warrior (3/3)

Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Sacrifice two Foods: Draw a card.

Throne of Eldraine (Uncommon)

Scale the Heights

Scale the Heights 2 Green (3)
Sorcery

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.

Draw a card.

Zendikar Rising (Common)

Seafaring Werewolf

Seafaring Werewolf (0)
Creature — Werewolf (2/1)

Seafaring Werewolf can't be blocked.

Whenever Seafaring Werewolf deals combat damage to a player, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)

Season of Growth

Season of Growth 1 Green (2)
Enchantment

Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Whenever you cast a spell that targets a creature you control, draw a card.

Core Set 2020 (Uncommon)

Secret Plans

Secret Plans Green Blue (2)
Enchantment

Face-down creatures you control get +0/+1.

Whenever a permanent you control is turned face up, draw a card.

Time Spiral Remastered (Bonus)

Other Versions

Khans of Tarkir (Uncommon)

Commander 2019 (Uncommon)

Selvala, Explorer Returned

Commander 2016 (Rare)

Other Versions

Magic: The Gathering—Conspiracy (Rare)

Vintage Masters (Rare)

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds 1 Green Green (3)
Legendary Creature — Elf Scout (2/3)

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

Green, Tap: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Jumpstart (Mythic Rare)

Other Versions

Conspiracy: Take the Crown (Mythic Rare)

Selvala's Charge

Selvala's Charge 4 Green (5)
Sorcery

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.

Magic: The Gathering—Conspiracy (Uncommon)

Selvala's Enforcer

Selvala's Enforcer 3 Green (4)
Creature — Elf Warrior (2/2)

Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.

Magic: The Gathering—Conspiracy (Common)

Seshiro the Anointed

Seshiro the Anointed 4 Green Green (6)
Legendary Creature — Snake Monk (3/4)

Other Snake creatures you control get +2/+2.

Whenever a Snake you control deals combat damage to a player, you may draw a card.

Champions of Kamigawa (Rare)

Setessan Champion

Setessan Champion 2 Green (3)
Creature — Human Warrior (1/3)

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.

Theros Beyond Death (Rare)

Red White Card Draw Mtg

Source: https://gatherer.wizards.com/Pages/Search/Default.aspx?page=2&text=+[Draw]+[a]+[card]&color=+[G]

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