Red White Card Draw Mtg
Lull (2) Prevent all combat damage that would be dealt this turn. Cycling (, Discard this card: Draw a card.) |
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Magus of the Library (2) : Add . : Draw a card. Activate only if you have exactly seven cards in hand. |
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Malignant Growth (5) Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way. |
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Manamorphose (2) Add two mana in any combination of colors. Draw a card. |
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Marker Beetles (3) When Marker Beetles dies, target creature gets +1/+1 until end of turn. , Sacrifice Marker Beetles: Draw a card. |
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Masked Admirers (4) When Masked Admirers enters the battlefield, draw a card. Whenever you cast a creature spell, you may pay . If you do, return Masked Admirers from your graveyard to your hand. |
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Messenger Falcons (4) Flying When Messenger Falcons enters the battlefield, draw a card. |
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Might of the Old Ways (2) Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card. |
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Migration Path (4) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling (, Discard this card: Draw a card.) |
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Spring // Mind (Mind) (6) Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards. |
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Moldervine Cloak (3) Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.) |
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Momentous Fall (4) As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness. |
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Monstrous Step (5) Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. Cycling (, Discard this card: Draw a card.) |
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Multani's Acolyte (2) Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Multani's Acolyte enters the battlefield, draw a card. |
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Multani's Presence (1) Whenever a spell you've cast is countered, draw a card. |
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Mystic Melting (4) Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep. |
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Myth Unbound (3) Your commander costs less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card. |
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Nantuko Cultivator (4) When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. |
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Nature's Resurgence (4) Each player draws a card for each creature card in their graveyard. |
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Nessian Boar (5) All creatures able to block Nessian Boar do so. Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card. |
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Nissa, Vital Force (5) +1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card." |
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Nissa, Voice of Zendikar (3) +1: Create a 0/1 green Plant creature token. −2: Put a +1/+1 counter on each creature you control. −7: You gain X life and draw X cards, where X is the number of lands you control. |
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Nissa's Defeat (3) Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card. |
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Nissa's Revelation (7) Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. |
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Nylea's Presence (2) Enchant land When Nylea's Presence enters the battlefield, draw a card. Enchanted land is every basic land type in addition to its other types. |
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Oakhame Adversary (4) This spell costs less to cast if an opponent controls a green permanent. Deathtouch Whenever Oakhame Adversary deals combat damage to a player, draw a card. |
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Ohran Frostfang (5) Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. |
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Ohran Viper (3) Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card. |
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Omnath, Locus of the Roil (4) When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. |
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Overbeing of Myth (5) Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. |
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Overgrown Arch (2) Defender : You gain 1 life. , Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Owlbear (5) Trample Keen Senses — When Owlbear enters the battlefield, draw a card. |
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Pelakka Wurm (7) Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card. |
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Phelddagrif (4) : Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token. : Phelddagrif gains flying until end of turn. Target opponent gains 2 life. : Return Phelddagrif to its owner's hand. Target opponent may draw a card. |
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Portcullis Vine (1) Defender (This creature can't attack.) , , Sacrifice a creature with defender: Draw a card. |
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Primal Boost (3) Target creature gets +4/+4 until end of turn. Cycling ( , Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. |
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Primal Empathy (3) At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. |
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Prime Speaker Zegana (6) Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. |
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Primitive Etchings (4) Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. |
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Primordial Sage (6) Whenever you cast a creature spell, you may draw a card. |
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Provoke (2) Untap target creature you don't control. That creature blocks this turn if able. Draw a card. |
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Psychotrope Thallid (3) At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. Remove three spore counters from Psychotrope Thallid: Create a 1/1 green Saproling creature token. , Sacrifice a Saproling: Draw a card. |
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Pygmy Kavu (4) When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. |
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Pyknite (3) When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. |
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Questing Phelddagrif (4) : Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. : Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. : Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. |
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Rampaging Hippo (6) Trample Cycling (, Discard this card: Draw a card.) |
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Ravenous Squirrel (1) Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel. , Sacrifice an artifact or creature: You gain 1 life and draw a card. |
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Reality Anchor (2) Target creature loses shadow until end of turn. Draw a card. |
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Recycle (6) Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. |
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Refresh (3) Regenerate target creature. Draw a card. |
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Regal Force (7) When Regal Force enters the battlefield, draw a card for each green creature you control. |
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Rejuvenate (4) You gain 6 life. Cycling (, Discard this card: Draw a card.) |
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Rending Vines (3) Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand. Draw a card. |
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Renewal (3) As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card, put that card onto the battlefield, then shuffle. Draw a card at the beginning of the next turn's upkeep. |
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Repopulate (2) Shuffle all creature cards from target player's graveyard into that player's library. Cycling (, Discard this card: Draw a card.) |
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Return of the Wildspeaker (5) Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. |
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Revenge of the Hunted (6) Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
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Rhox Oracle (5) When Rhox Oracle enters the battlefield, draw a card. |
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Ripjaw Raptor (4) Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card. |
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Rishkar's Expertise (6) Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost. |
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Rite of Harmony (2) Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Rites of Flourishing (3) At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns. |
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River Hoopoe (2) Flying : You gain 2 life and draw a card. |
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Root Out (3) Destroy target artifact or enchantment. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Rootgrapple (5) Destroy target noncreature permanent. If you control a Treefolk, draw a card. |
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Roots of Wisdom (2) Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.) |
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Rot Wolf (3) Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card. |
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Rowen (4) Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. |
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Rune of Might (2) Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample." |
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Runic Armasaur (3) Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card. |
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Sage of Ancient Lore (5) Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. |
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Sages of the Anima (5) If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. |
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Sarkhan Unbroken (5) +1: Draw a card, then add one mana of any color. −2: Create a 4/4 red Dragon creature token with flying. −8: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle. |
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Sarulf's Packmate (4) When Sarulf's Packmate enters the battlefield, draw a card. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Satyr Enchanter (3) Whenever you cast an enchantment spell, draw a card. |
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Savage Hunger (3) Enchant creature Enchanted creature gets +1/+0 and has trample. Cycling (, Discard this card: Draw a card.) |
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Savvy Hunter (3) Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice two Foods: Draw a card. |
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Scale the Heights (3) Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card. |
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Seafaring Werewolf (0) Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
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Season of Growth (2) Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card. |
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Secret Plans (2) Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card. |
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Selvala, Heart of the Wilds (3) Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors, where X is the greatest power among creatures you control. |
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Selvala's Charge (5) Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card. |
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Selvala's Enforcer (4) Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card. |
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Seshiro the Anointed (6) Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. |
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Setessan Champion (3) Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. |
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Red White Card Draw Mtg
Source: https://gatherer.wizards.com/Pages/Search/Default.aspx?page=2&text=+[Draw]+[a]+[card]&color=+[G]
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